Unity Timeline as enemy waves controller
[Unity, C#] Proof of concept using Unity Timeline as level design tool for orchestrating enemy waves spawns.
My projects
[Unity, C#] Proof of concept using Unity Timeline as level design tool for orchestrating enemy waves spawns.
[Unity, C#, IMGUI, UI Toolkit] An Editor Window to visually inspect and edit advanced haptic patterns.
[Unity, Timeline] A weekend challenge-project to create a simple music video and learn Unity Timeline.
[Unity, C#, VR] My shot at extending Unity’s own XR Interactions Toolkit capabilities.
[Unity, C#, VR] The goal of my thesis was to present possible use cases for gaze direction to adjust the context of the scene in a virtual reality game used for eye therapy. Two solutions of this kind were described.
[Unity, C#] Bullet hell with snowmen as main characters. Their task is to revert global warming by throwing snowballs at everything.
[Unity, C#] Practice project.
[Unity, C#] A logic game where player uses color gun to manipulate world elements.
[Unity, C#] Simple 2D platformer.
[C++, OpenGL] Game made as university project.