Krzysztof Misiewicz

My projects

About Me

Unity Timeline as enemy waves controller

[Unity, C#] Proof of concept using Unity Timeline as level design tool for orchestrating enemy waves spawns.

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Advanced Haptics Pattern Editor Window

[Unity, C#, IMGUI, UI Toolkit] An Editor Window to visually inspect and edit advanced haptic patterns.

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Creating a music video with Unity Timeline

[Unity, Timeline] A weekend challenge-project to create a simple music video and learn Unity Timeline.

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VR Character Controller for XR Interaction Toolkit

[Unity, C#, VR] My shot at extending Unity’s own XR Interactions Toolkit capabilities.

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Using Selected Gaze Parameters To Interact With Vitrual Environments - Master's Thesis

[Unity, C#, VR] The goal of my thesis was to present possible use cases for gaze direction to adjust the context of the scene in a virtual reality game used for eye therapy. Two solutions of this kind were described.

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Freeze Them All - Internship at Fabryka Gier

[Unity, C#] Bullet hell with snowmen as main characters. Their task is to revert global warming by throwing snowballs at everything.

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Frogger-like game

[Unity, C#] Practice project.

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Chromasolver - ZTGK 2019 Contest

[Unity, C#] A logic game where player uses color gun to manipulate world elements.

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Oswald Adventure

[Unity, C#] Simple 2D platformer.

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Wizard - Szczecin Gamedev Talents 2018

[C++, OpenGL] Game made as university project.

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